Eric Chadwick
Digital Artist
contact@ericchadwick.com
Seasoned 3D Technical Artist and Solutions Architect with over 30 years of experience leading art production departments, architecting optimization workflows, and driving adoption of open 3D standards.

Proven ability to scale teams, manage global vendors, and develop comprehensive documentation and training.

Recognized contributor to glTF specifications and PBR material frameworks, dedicated to advancing real-time 3D and digital twin technologies.
glTF Assets for E-Commerce
Architectural rendering
Environment art, shaders
Game lighting, level design
MMO world building
Interface & icon design
Game level design
Game environment art, technical art
Educational game art
Game cinematics, marketing art
Game environment art, art direction
Game environment art, art direction
Games list:
Wartide2016Android/iOSLead Environment Artist
Robot Rising2012Unity/FacebookSenior World Builder
MMO2011(unannounced)Senior World Builder
World of Zoo2009Wii/PCLead Technical Artist
GeoCommander Master Training Station2008PCLead Artist
Navy Training Exercise: Strike & Retrieve2005PCLead Artist
Need For Speed: Motor City Online2001PCOutsource Team Art Director
Star Trek: Starfleet Command Orion Pirates2001PCTexture Artist
Star Trek: Starfleet Command Volume II2000PCTexture Artist
MechWarrior 31999PCCinematic Director
MechWarrior 3: Pirate's Moon1999PCBox Art
Mech Commander (Gold)1999PCBox Art
Hockey '991999PCArt Director
Blade Runner1997PCOutsource Team Art Director
Interstate '761997PCAnimator
Zork: Nemesis1996PC3D Artist
Aladdin: The Fate of Agrabah1996PCOutsource Team Art Director
Star Wars: Rebel Assault II1995PC/Mac/PS1Outsource Team Art Director
The Daedalus Encounter1995PC/Mac/3DOSenior Animator
Critical Path1993PC/MacLead Modeler/Animator