Eric Chadwick
Digital Artist
contact@ericchadwick.com
Networking


Open standards work.
Former employer.
Former employer.
Former employer.
Former professor here.
Former employer.
Former employer.
Former employer.
Former employer.
Former employer.

Additional Resources
I've been writing and moderating this wiki, both to share art information with other artists and as a way to document new techniques as I learn them.
I wrote this to help communicate what a Technical Artist is, what we expected at Blue Fang from our TAs, what TAs do for the studio at large, etc. There's also a list of links at the end for more info on the subject.
I created these examples to show how bent vertex normals can help foliage look better in games.
This test shows how subsurface scattering can be faked for tree leaves, by using an inverted normal map.
Guillaume kindly let me host these two articles. They're a great introduction to some of the technical issues for producing games artwork.
I wrote this back in 1999. It's been superseded by a glossary on the Polycount wiki.
A tutorial about making your own sketchbooks from scratch, loose notes from an informal class in college.
A tutorial about how I combined multiple photos into a single panorama, using 3ds Max and Photoshop. There's software out there that does a better job, but this is super quick.
A few old tutorials for making textures. It's easier now with current software, but sometimes the old tricks are still handy to have around.
More examples of 3D assets I've created.
Additional 2D work I've done, concepts and sketches and texture work.

Photos
A quick way to get photos out to family and friends (limited access).
Photos of the kids (limited access).