Eric Chadwick
Digital Artist
contact@ericchadwick.com
MMO - World Building

download (31MB):
 
video shot list




Tree Village
I did terrain sculpting, terrain paint & vertex color, asset & grass placement, lighting, polish:




A comparison of my work vs. what was there before, same locale as above:





Volcanic Beach
In this level I created an animated volcano & sky, the water, and the lighting.




The volcano "reveal" from the player's perspective.




A closeup made into an animated GIF.




The layers I created for the volcano:


download (39MB):



Wireframe of the smoke & lava layer:




Wireframe of the lightning layer:




How I created the ocean waves:


download (20MB):





Mountain Peak
I did level design, terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, polish. To the right is the "before" shot.





Mountain Valley
I did terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, polish. To the right is what I was given.





Ghost Valley
I did terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, polish. To the right is what it used to look like.




Here I did terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, water, polish. Before image is to the right.





Jungle Coast
This was a small area I did to finished quality, what we called an "alpha pocket". This was done as a proof of concept towards finishing of the rest of the level. On the right is how the terrain used to look beforehand.




A video of the layers I used to make the terrain:


download (22MB):





Wild Forest
This is another "alpha pocket", a small section to show the team what direction to go in. I did terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, water, polish.




A larger view of the same area. Below it is the initial state before I started.





Jungle Valley
I did terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, water, polish:




This is part of a tutorial I made for the team, showing how vertex color can soften the transition between meshes and terrain. Left (with) vs. right (without):