Seeking a position as
a Lead Technical Artist
or Technical Art Director.
Links
 
Articles
I've been writing and maintaining this, both as a way to share normal mapping techniques with others and to learn new techniques. Also available on Tech-Artists.Org.

I wrote this to help communicate what a Technical Artist is, what we expected at Blue Fang from our TAs, what TAs do for the studio at large, etc. There's also a list of links at the end for more info on the subject.

Guillaume kindly let me host these two articles. They're a great introduction to some of the technical issues for producing games artwork.

I wrote this back in 1999. Some day I hope to correct some of the misconceptions in there, but for the most part it's still full of useful information.

A tutorial about making my own sketchbook from scratch, from an informal class at college.

A tutorial about how I combined multiple photos into a single panorama, using 3ds Max and Photoshop. There's software out there that does a better job, but this is super-quick.

A couple of really old tutorials I have for making textures. It's easier now with current software, but sometimes the old tricks are still handy to have around.

Networking
My profile on the professional networking site.

My profile on the game database site.

Former employer. Famous for their Zoo games.

Former employer. Really amazing technology, worth a look.

Former employer. Great animation studio.

Photos
A quick way to get photos out to family and friends.

Photos of the kids (limited access).