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An Artist's Real-Time 3D Glossary

Revision History

 
 
October 19 1999:
Folded the Acknowledgements into the Author page
Revised Texture Blending
Submitted the glossary to search engines
October 18 1999:
Messed around with the Author page
Added an author contact link to the Suggest pages
Fixed some broken links
Defined 2.5D
Added more crosslinking here and there
Refined Coordinates(texture)
Defined LOD
October 15 1999:
Added an About the Author page
Added UV Coordinates
Revised the Voxel definition
Added a Voxel examples page
October 13 1999:
Finally I am able to spend time on the glossary...
Refined Bit depth
Defined BPC
Defined BPP
Made a separate Links page
Folded the Acknowledgements into this page
June 14 - 16 1999:
Trying to fill in all the ??. Here goes...
Added an examples page for rotational axes, with an image to help explain pitch, yaw, and roll
Cleaned up the links
Edited navigation a little
Edited Azimuth
Defined Compiling (thanks to Dave Sharp)
Edited Declination
Defined Nadir
Defined NURBS
Defined Phong Lighting (thanks again Dave)
Defined Phong Shading (thanks Dave)
Defined Pitch
Attempted to define Ray casting
Defined Ray tracing (thanks Dave)
Defined Roll
Defined Sorting
Defined Yaw
Defined Z-buffering
June 2 1999:
Defined AI
Defined AL
Defined Aliasing
Revised Anit-aliasing
Defined Bilinear filtering
Defined Camera
Defined Declination
Defined Fog
Defined Forward Kinematics
Defined Fill rate
Defined FOV
Defined Frame Buffer
Added a great link from FPS
Defined Frustum
Defined Gouraud
Defined Gimbal lock
Defined Interpolation
Defined Inverse Kinematics
Defined Mapping
Defined MIP mapping
Defined Overlay
Revised Pixel
Defined Shading
Revised Texel
Defined Texture Coordinates
Defined Tiling
Defined Trilinear filtering
May 17 - May 18 1999:
Added RGB Space
Added the Suggestions Page
Revised the Texture Blending examples page
May 12 1999:
Filled out the Color Model examples page
Filled out the Texture Blending examples page
Filled out the Transparency exmaples page
May 10 - May 11 1999:
Filled out the Polygon examples page
Defined Chromakey
Defined Color Depth
Defined Concave
Defined Convex
Defined Coplanar
Defined Draw Order
Defined Draw Rate
Defined Engine
Defined Environment Mapping, added animated GIF
Edited Fans
Defined Fubar
Defined Ngon
Edited Strips
Defined Tri-strips
Defined VRML
May 6 - May 7 1999:
Defined Ancestor
Defined Azimuth
Defined Bounding box
Defined Child
Defined Elevation
Defined Gimbal Lock
Defined Hierarchy
Defined Node
Defined Parent
Added Pitch
Added Roll
Added Yaw
Added Zenith
Adjusted the navigation a little
April 21 - May 3 1999:
Edited Additive Transp.
Defined Additive Color Model.
Edited Alpha Channel
Edited Aspect Ratio
Edited Average Blending
Edited Average Transparency
Defined B-spline
Defined Bezier spline
Edited Billboard
Defined Bit depth
Defined Bitmap
Edited Cartesian Coordinates
Added compiling
Defined Coordinates
Added frustrum
Edited Height Map
Added hierarchy
Added inverse kinematics
Defined Map
Added mesh
Added mip mapping
Added nurbs
Added Opacity
Edited Pixel
Added phong shading
Added ray casting
Linked RT3D throughout the glossary
Added spline
Added Sprite
Edited Subtractive Blending
Defined Subtractive Color Model.
Edited Subtractive Transp.
Edited Texture
Edited Texture Blending
Edited Vertex
Edited Viewer1
Added wavelet
Created a Color Models example page
Created a Revision History page
April 20 1999:
Small navigational changes.
Added to Animatic the synonym "story reel."
Defined Bilinear Filtering.
Defined Billboard.
Added term Rotational Axes, need to define.
Added term Sorting, need to define.
Edited the Acknowledgments.
April 20 1999:
Glossary on-line for peer feedback
 
 
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