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An Artist's Real-Time 3D Glossary |
Revision History |
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October 19 1999: Folded the Acknowledgements into the Author page Revised Texture Blending Submitted the glossary to search engines |
October 18 1999: Messed around with the Author page Added an author contact link to the Suggest pages Fixed some broken links Defined 2.5D Added more crosslinking here and there Refined Coordinates(texture) Defined LOD |
October 15 1999: Added an About the Author page Added UV Coordinates Revised the Voxel definition Added a Voxel examples page |
October 13 1999: Finally I am able to spend time on the glossary... Refined Bit depth Defined BPC Defined BPP Made a separate Links page Folded the Acknowledgements into this page |
June 14 - 16 1999: Trying to fill in all the ??. Here goes... Added an examples page for rotational axes, with an image to help explain pitch, yaw, and roll Cleaned up the links Edited navigation a little Edited Azimuth Defined Compiling (thanks to Dave Sharp) Edited Declination Defined Nadir Defined NURBS Defined Phong Lighting (thanks again Dave) Defined Phong Shading (thanks Dave) Defined Pitch Attempted to define Ray casting Defined Ray tracing (thanks Dave) Defined Roll Defined Sorting Defined Yaw Defined Z-buffering |
June 2 1999: Defined AI Defined AL Defined Aliasing Revised Anit-aliasing Defined Bilinear filtering Defined Camera Defined Declination Defined Fog Defined Forward Kinematics Defined Fill rate Defined FOV Defined Frame Buffer Added a great link from FPS Defined Frustum Defined Gouraud Defined Gimbal lock Defined Interpolation Defined Inverse Kinematics Defined Mapping Defined MIP mapping Defined Overlay Revised Pixel Defined Shading Revised Texel Defined Texture Coordinates Defined Tiling Defined Trilinear filtering |
May 17 - May 18 1999: Added RGB Space Added the Suggestions Page Revised the Texture Blending examples page |
May 12 1999: Filled out the Color Model examples page Filled out the Texture Blending examples page Filled out the Transparency exmaples page |
May 10 - May 11 1999: Filled out the Polygon examples page Defined Chromakey Defined Color Depth Defined Concave Defined Convex Defined Coplanar Defined Draw Order Defined Draw Rate Defined Engine Defined Environment Mapping, added animated GIF Edited Fans Defined Fubar Defined Ngon Edited Strips Defined Tri-strips Defined VRML |
May 6 - May 7 1999: Defined Ancestor Defined Azimuth Defined Bounding box Defined Child Defined Elevation Defined Gimbal Lock Defined Hierarchy Defined Node Defined Parent Added Pitch Added Roll Added Yaw Added Zenith Adjusted the navigation a little |
April 21 - May 3 1999: Edited Additive Transp. Defined Additive Color Model. Edited Alpha Channel Edited Aspect Ratio Edited Average Blending Edited Average Transparency Defined B-spline Defined Bezier spline Edited Billboard Defined Bit depth Defined Bitmap Edited Cartesian Coordinates Added compiling Defined Coordinates Added frustrum Edited Height Map Added hierarchy Added inverse kinematics Defined Map Added mesh Added mip mapping Added nurbs Added Opacity Edited Pixel Added phong shading Added ray casting Linked RT3D throughout the glossary Added spline Added Sprite Edited Subtractive Blending Defined Subtractive Color Model. Edited Subtractive Transp. Edited Texture Edited Texture Blending Edited Vertex Edited Viewer1 Added wavelet Created a Color Models example page Created a Revision History page |
April 20 1999: Small navigational changes. Added to Animatic the synonym "story reel." Defined Bilinear Filtering. Defined Billboard. Added term Rotational Axes, need to define. Added term Sorting, need to define. Edited the Acknowledgments. |
April 20 1999: Glossary on-line for peer feedback |
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Back to the Glossary     Submit a Suggestion     RT3D Links     About the Author     |
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