Back to the Glossary     Submit a Suggestion     Revision History     About the Author     | ||
  | ||
An Artist's Real-Time 3D Glossary |
||
Links |
||
Glossaries, Tutorials, Explanations | ||
www.firingsquad.com Basics and Colors Guide: explains pixels, polygons, texels, voxels, bitdepths, alpha, dithering. www.firingsquad.com Filtering and Lighting Guide: explains texture filtering methods, shading methods, lighting methods, good visual examples. www.firingsquad.com Geometry and Bumps Guide: explains 3D accelerators, video RAM, buffers and buffering, bump mapping. www.pcparadox.com Bump mapping explained. www.gameslice.com Technique and advice articles by and for game artists. www.videomicroscopy.com A technical explanation of pixels vs. voxels www.intergate.bc.ca A technical paper about voxels, including BSPs and octrees. www.hejl.com Coordinate systems, vectors, planes FAQ. www.sharkyextreme.com Some terms, written for the gamer. www.cnet.com Tons of terms, written for the layman. zdwebopedia.com Tons of terms, written for the layman. reality.sgi.com BSPs technically defined. www.3dgaming.com Good list of terms, written for developers. www10.pair.com Defines the graphics pipeline, plus many terms. menudriven.com Same list as 3dgaming.com, maybe some more terms. www.jps.net Short definitions for a few terms. webreference.com Short list of terms, but each is defined fully. |
||
  | ||
Visual Examples Used in this Glossary | ||
  Blending   Color Models   Polygons   Rotation Axes   Strips and Fans   Transparency   Voxels |
||
  | ||
  | ||
Back to the Glossary     Submit a Suggestion     Revision History     About the Author     |