Eric Chadwick
Digital Artist
contact@ericchadwick.com
Farmhouse Environment


Made a rough blockout in 3ds Max to work on the composition, then did a paintover in Photoshop.




Made some rock models with ZBrush, 3ds Max, Xnormal, nDo, and Photoshop. To save memory and production time, all the rocks use the same tiling textures. Color map has a specular map in its alpha channel, and the normal map has a blend map in its alpha (to blend in moss, later).




This is the stairs model and its textures. Made with ZBrush, 3ds Max, Xnormal, nDo, and Photoshop. The moss uses vertex blending, modulated by the alpha of the normal map, for per-pixel detail in the blend transition.




Tree model:




Wheat texture and model:




Grass texture and model:




Starting to put the elements together in Unreal. The house is a blockout model.




More to come.